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Atm king runs on old secret-seed, not random.org as our api key got banned we believe, if you don't trust that please wait for us to resolve the issue

King gamemode has new pricing api in testing, report bugs for potentially a small reward

Big unusuals should be nerfed, to reduce amount of OP items

{{ RaffleRoll.Winner.Name }} won ${{ RaffleRoll.Value.toFixed(2) }} free bet



KotH raffle is up! Get a chance to win ${{ RaffleData.ItemsValue.toFixed(2) }} free bet

Those who played king in the last 24 hours can join, for FREE



Total of {{ RaffleData.Users }} users have joined
{{ game.King.User.Name }}
100/100 HP
{{ game.King.Value.toFixed(2) }}
{{ game.StartEnd ? ('Ends in: ' + ((game.StartEnd - TimeStamp + 3 * 60 * 1000) / 1000).toFixed(0) + ' seconds') : ((game && game.King) ? 'Waiting for a challenger' : 'Join To Be The King') }}
{{ game.rollData.Challenger.User.Name }}
100/100 HP
{{ game.rollData.Challenger.Value.toFixed(2) }}
Hash: {{ game.Hash }}

King YOLO mode!

KING'S INVENTORY
King items:
{{ cItem.market_hash_name }}
{{ cItem.price }}
Kings vault:
{{ cItem.market_hash_name }}
{{ cItem.price }}
Challenger items:
{{ cItem.market_hash_name }}
{{ cItem.price }}
PREVIOUS WINS
{{ cHist.King.User.Name}}
{{ cHist.King.Items.length }} items valued at {{ cHist.King.Items.reduce((cVar, cEntry) => cVar + cEntry.price, 0).toFixed(2) }}
with a chance of {{(cHist.Chance * 100).toFixed(2)}} %
{{ cItem.market_hash_name }}
{{ cItem.price }}
{{ cHist.Challenger.User.Name}}
{{cHist.Challenger.Items.length}} items valued at {{ cHist.Challenger.Items.reduce((cVar, cEntry) => cVar + cEntry.price, 0).toFixed(2) }}
with a chance of {{(100-(cHist.Chance * 100)).toFixed(2)}}%
{{ cItem.market_hash_name }}
{{ cItem.price }}
{{ cHist.User.Name }} won the pot {{(cHist.Challenger.Items.reduce((cVar, cEntry) => cVar + cEntry.price, 0) + cHist.King.Items.reduce((cVar, cEntry) => cVar + cEntry.price, 0)).toFixed(2)}} with a chance of {{(cHist.KingStays ? cHist.Chance * 100 : (1 - cHist.Chance)*100).toFixed(2)}} %
Winning Module (%): {{ +(cHist.CRandom * 100).toFixed(2) }}%
Verify Game